David Figlar

Concepts

Attributes

(options)
Strength/Might, Constitution/Stamina/Vitality/Health/Endurance, Recovery, Dexterity, Hand-Eye Coordination, Agility, Reflexes, Speed, Discipline/Concentration/Focus/Will, Perception/Attention to Detail, Intelligence/Acumen/Acuity/Intuition, Wisdom/Spirit/Sagacity, Willpower, Memory, Charisma, Luck, Hearing, Smell, Distance Vision, Night Vision

Skills

skill level descriptions

Health

locations: (options)
head (scalp, forehead, ears, face [eyes, cheeks, nose, lips, chin], jaw), neck, shoulders, chest, back, buttocks, abdomen, groin, arms (bicep, forearm, wrist, elbow), hands (dorsal, palm, fingers, thumb), legs (thigh, calf, knee, shin), feet (ankle, heel, midfoot, toes)

damage types: damage levels: health levels:

Items

size descriptions:

Creatures

factors:

World

area factors:

Combat

Step 0: Attack Process/Speed Modifiers (Attacker)

Step 1: Chance to Hit Modifiers (Attacker)

Step 2: Chance to Avoid Modifiers (Defender)

Note: It's possible to not fully defend and take some of the blow.

Step 3: Recovery (Attacker)

Step 4: Damage Modifiers (Attacker)

Step 5: Damage Reduction Modifiers (Defender)

Step 6: Status Effects/Recovery (Defender)

Bad Ideas