David Figlar

Programming Projects


Untitled Project (JavaScript)

A project to better understand JavaScript.
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Dungeons of Ulgonoth (C)

Dungeons of Ulgonoth is a text-based game written in C. It is based off of the ideas in the brainstorm section. See the untitled.h file for history details.
> web page
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VDEngine (C++)

A game engine written in C++ using Win32 for the user interface and DirectX 9.0c for rendering. Finished features include a map editor, NPC editor and object editor. The worlds can be played by pressing F5 from the engine window or by running MysticRealms. The item editor is still in progress. See the link to the web page below for more information.

> web page
> source

Alacrity Engine (Java)

An experiment in Java using the Swing API. The map editor is complete and the player is able to move around and engage creatures in-game.

> source

VDEngine (C#)

A project to better understand managed DirectX and C#. Its features include world movement based on time and velocity, sound, music, sprite support, texture support, and wide-screen mode. The particle system is still in progress.

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Collaborated Projects


SWATLP! (Space War Asteroids Trader Lander Pirates!)

Final project for "CS2335 - Software Practicum" (Georgia Institute of Technology). A multiplayer game that includes space combat, trading, governments, various ships and upgrades.

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dynamiX

A project for "CS4455 - Video Game Design" (Georgia Institute of Technology). A multiplayer puzzle game that involves getting balls of opposite color into your opponent's goal zone. Uses ClanLib SDK.

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Darwin's World

A project for "CS2335 - Software Practicum" (Georgia Institute of Technology). A multiplayer game that involves players solely observing the game. The fun part of the game comes in writing A.I. scripts for the creatures.

> source